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The two manage to capture her and hang her upside down from a tree, as well as relieve her of her pistol, but she manages to get it back and shoots Finch again, further scarring him. He later appears in the Atlas bio dome during Vallory's attempt to capture the heroes and Gortys, specifically targeting Fiona, once again alongside Kroger. He, along with Vallory and the rest of her goons, flees when Athena shows up.
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He begs Vallory to let him shoot Fiona, but she tells him to go back to the truck. If the character waits before shooting him, Kroger says that he "Likes to be shot." You can shoot him with any element and all will cause a grizzly scar/burn to the side of his face which lasts through the rest of the story.įinch later appears alongside Vallory in Old Haven, alongside Kroger, still bearing the scars Fiona gave him back in Hollow Point. After she pulls her elementally charged wrist gun on him he goads her to try and shoot him. He comments that Sasha is "cold blooded." After a brief dialogue with both Finch and Kroger he goes to tie Fiona up. After Sasha refuses Felix's final gift he walks in with Kroger. You meet Finch whilst in Felix's hideout in Hollow Point. Tales from the Borderlands " Atlas Mugged" Finch really likes his hair and tries to be fashionable. However, he is shown to be extremely violent, sadistic, arrogant, smug, and stupid. The good news is that the bulk of players' time is spent engaged in the much more compelling conversations, which means Tales from the Borderlands is still a big win for older gamers looking for an engaging interactive story.Finch is a thug who survived many injuries, and he actually enjoys getting shot. Such quick-time events can work well when used sparingly, but they're so frequent here that they become tedious. These are neither challenging nor particularly interesting. Combat is often nicely choreographed and can be just as funny as the conversations, but interactions are mainly composed of players following cues to tap buttons or nudge their joysticks. Sadly, the action sequences aren't as compelling as the story. This interactivity is merely the gravy on this delectable interactive yarn. Players' decisions have a marked impact on how things unfold, determining the specifics of key events and deciding who lives and dies. The flashback-style delivery makes for some unexpected surprises, and the jokey protagonists - especially Rhys - deliver darkly comic one-liners sharp enough to leave the audience giggling aloud. Driven by a twisty crime-caper-gone-wrong plot and a big cast of funny, memorable characters, the story is the heart of the experience. Tales from the Borderlands follows the proven formula Telltale Games applied in The Wolf Among Us and the first two seasons of The Walking Dead. Combat requires players to tap buttons to dodge attacks, pick up items, and strike enemies according to on-screen cues. Action sequences exist but are less frequent than conversations. The protagonist's responses are chosen in branching dialogue trees, which means the story plays out differently for each player. Most of the game takes place in the form of conversations.
#Tales from the borderlands choices tree full
Told in flashbacks from both characters' perspectives, the tale is full of bungled deals, half-baked schemes, and a heap of side characters with big personalities, including some whom series fans will recognize. Their worlds collide when Rhys, assisted by his nerdy accountant friend Vaughn, steals $10 million in corporate funds to purchase a valuable alien artifact owned by Fiona and her sister, Sasha. executive, and Fiona, a hustler raised on the Wild West-like planet of Pandora. Based on Gearbox Software's popular Borderlands sci-fi RPG first-person shooters, TALES FROM THE BORDERLANDS follows Rhys, an embittered Hyperion Corp.
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